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Game Designer - 3D Artist - Graphic Designer - Professor
Connecticut, USA
ABOUT ME
With a degree in interactive media, specifically dame development, I am an avid developer always learning and practicing what is new in the industry. Getting an admiration for teaching 3D modeling and animation as a TA in college, I went to pursue nearly a decade long journey of being a computer sciences teacher. In my teachings, I have adapted my curriculum to stay relevant with the ever-changing industry, therefore constantly learning and developing my own skills. My years as an educator have taught me valuable life skills, but developing games is my true passion. At my current work place I have developed a successful game design program, as well as a very strong high school esports program which ranks 1st on the entire East Coast, and 2nd nationally.
As a developer/designer I like to ensure I am well-rounded in all aspects I teach. As you can tell from my portfolio I do not have a signature style in which I work, but rather aim to learn various styles to understand what makes those forms of art unique. In my spare time, I have developed various projects in both Unity and Unreal Engine. I typically take on work that I have a passion for, or feel like I could learn a lot from. I have been fortunate throughout my years to learn from veteran developers who have taught me appropriate design techniques for video games, but also adapt to newer design skills that allow for more expansive ideas.
SKILLS
3D Modeling
C++
Game Design
3D Animation
2D Artist
Graphic Design
Curriculum Mapping
Project Management
Javascript
C#
SOFTWARE
Blender
Unity Engine
Adobe
Photoshop
ZBrush
3D Coat
Adobe
Illustrator
Autodesk Maya
Unreal Engine
Substance
Painter
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