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Game Designer - 3D Artist - Graphic Designer - Professor
Connecticut, USA
ABOUT ME
With a degree in interactive media, specifically dame development, I am an avid developer always learning and practicing what is new in the industry. Getting an admiration for teaching 3D modeling and animation as a TA in college, I went to pursue nearly a decade long journey of being a computer sciences teacher. In my teachings, I have adapted my curriculum to stay relevant with the ever-changing industry, therefore constantly learning and developing my own skills. Apart from lesson planning, developing a game design program as well as a successful esports program has taught me valuable skills in management and budgeting which has lead me to my current position. I am now a Lead Graphic Designer and Project Manager for a graphics company which has allowed me to solely focus on enhancing the skills that require me to excel at my job.
As a developer/designer I like to ensure I am well-rounded in all aspects I develop. As you can tell from my portfolio I do not have a signature style in which I work, but rather aim to learn various styles to understand what makes those forms of art unique. In my spare time, I have developed various projects in both Unity and Unreal Engine. I typically take on work that I have a passion for, or feel like I could learn a lot from. I have been fortunate throughout my years to learn from veteran developers who have taught me appropriate design techniques for video games, but also adapt to newer design skills that allow for more expansive ideas.
SKILLS
3D Modeling
C++
Game Design
3D Animation
2D Artist
Graphic Design
Curriculum Mapping
Project Management
Javascript
C#
SOFTWARE

Blender

Unity Engine

Adobe
Photoshop

ZBrush

3D Coat

Adobe
Illustrator

Autodesk Maya

Unreal Engine

Substance
Painter
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